Cooperation with sena in the development of videogames using movement capture. Ingenio Magno, [S. l.], v. 6, n. 2, p. 100–112, 2016. Disponível em: https://revistas.santototunja.edu.co/index.php/ingeniomagno/article/view/1098. Acesso em: 18 jul. 2026.